September 23, 2012

Week 6 Responses / Comments


He Might Be Giant: Shepard Fairey

Question: Is Shepard Fairey not a hypocrite for commenting on those skateboarder kids who slapped corporate logo's all over their boards and who then turned around and now markets to those same kids? He performs a service that is exploiting his knowledge and understanding of the graffiti subculture and selling it to the highest bidder. Sure he's exposing kids to the craft, but is the message right?


Guerrilla Street Postering: Civil Disobedience in Los Angeles

Lovely somewhat romanticized story of urban street culture. It reminds me a lot of when I was 17 and we used to tag downtown Houston all of the time. Between running from the cops, someone's car getting set on fire, and almost getting stabbed by a homeless guy at burger king I called it quits haha.

I don't know if I have a question for this one so much as a comment. I can't help but disagree with his statement about how making art can't change the minds of people who see it. The impact might not be so clear and evident but I think with the right message and the right amount of exposure it can still spark ideas in peoples minds. Granted a great deal of people ignore graffiti now because either its so coded they don't get it or the environment its in so saturated with graffiti its invisible. Even if it hits home with one person the message should be a success. Unless they're just like the corporations counting the views, votes, and purchases. I thought it wasn't about that? Hmm.

Adbuster Veronique Vienne Interviews Kalle Lasn

This is brilliant: "We designers are in the unique position—design being so new—of still being able to shape our culture as it grows. We can carve out a soul for it beyond its current commercial masturbation. I think true cost is something we can live by, explain to our kids, put into our professional code of ethics. It's something we can hang our profession on"

I'm just going to ask about this: Considering the true cost example should we as designers and maybe as members of AIGA push for some kind of ethical practice of design in the long term? Would it divide the design world into two parts? Ethical and Commercial? 


September 16, 2012

Week 5 Responses / Comments


Towards Critical Autonomy, or Can Graphic Design Save Itself? 

I'm really curious what happened to those people who did not embrace the perusal computer era of the 80's and transformations into digital design of the 90's?

Question: If the stylistic distinctions between professional organizations, publications, schools, and even competitions are now defunct and interchangeable are they not more free to style themselves for any audience? An institution is no longer just an institution and it has to look "like this" but now it can reflect the individuals who make it up? 

Personally I think that the chaos is good for growth. If design went through a revolution in the 80's and 90's with new technology and everyone capable of designing at home is it not just happening on an even large scale and faster time line? This is just another phase of change which I believe when we look back in 10 years will appreciate. 

Design should not take an isolationist stance or form. Design is for the people. They should be involved. 

Cultural Catalysts, Cultural Agency. 

In short yes. 

Question: Do people not answer back to advertising with their wallets and currently verbally through channels like twitter and Facebook? The consumer has more of a say than ever before. 

I believe designers are designers as much as they are citizens. They are their own audience if just more informed in the nature and form of advertising. Everything the designer creates is also in response to their own environment and upbringing. 

Massive Change

In short: HELL YEAH DESIGN! 

Question: Obligatory who will watch the watchmen quote about design having all of this new found power. 

If we don't need a thought police, and need discussion instead how do we foster that communication? AIGA? How?! 

Poster Group Crit / Questions & Answers (Michael posting other half)


ERIKA G.
Have you thought about targeting (or including) certain learning disabilities or behavioral issues into your project? Things like dyslexia and ADHD come to mind. They definitely affect how someone learns.

Hey Erika, thanks for the question. We haven't looked into disabilities for fear of expanding the scope too far past learning styles which we are already trying to redefine. I'll look into how kids with learning disabilities handle iPads and other forms of technology in the classroom. Thanks for the suggestion! 

ABBY
You mentioned on your poster that teachers have a pretty big role in fostering self-confidence in their students. how do you think your solution/online community could help kids develop a sense of self-confidence as well?

Hey Abby, thanks for the question. I believe that our system will help foster self-confidence through the child's ability to receive signifiers of their accomplishments that they can see and understand in the present. For example awards for their success that they can be proud of. These same awards they'll be able to share with their parents, mentor, and friends. Hopefully this will encourage them to continue to strive for greater achievements. The x-box generation already has this sense of digital representation of accomplishments engrained in them.  

IVAN
You spoke about the students and the parents being able to track the progress of the student. Would it be beneficial for the teacher to perhaps visualize his/her progress as a teacher? I don't know what that would look like or contain but its just a thought. 

Hey Ivan, thanks for the question. We are planning on giving the teachers a visual representation of the student progress as well as their own progress as an educator. Because like the students those teachers also digest information best in their own ways.

ERICA D.
Do you think the idea of bringing in an outside mentor would be more or less successful than using the childs' parent or family member? 

Hey Erica, Ideally the parent would be involved and be the first channel contacted when communication comes home from the school. Sadly the reality of it the parent isn't always involved or able to be that main contact for the student. Fortunately those Mentors can step in an assume some of that role. Depending on the Mentor in that student's life like a Brother or Sister it could even become more successful. Not only does that student have a chance to have that support from a Mentor who is championing them but they also over come the difficulty of that lack of parent connection which is something they should be proud of. 

MATTHEW
You briefly touched on the fact of interaction if the parent is not involved but so much of your new way of learning and communicating leans on parent involvement. Is there a way that children missing parent involvement can work on an equal playing field without feeling left behind due to lack of home support? If there is a ‘mentor’ set in place, is that relationship going to be dictated or will the student have a voice in developing this relationship first?

Hey Matthew, thanks for the question. The system we've designed ideally fosters parent involvement through ease of access and communication. If the parent cannot ideally a Mentor can take that place. If the child has no Mentor the teacher will discover this from lack of response from the other side and ideally dedicate more time to that child who needs it so desperately. The system is designed to work completely in the classroom on an equal level. Outside of that teacher to parent / mentor contact the other students will have no knowledge of the level of parental involvement of other students. In middle school the student won't have a say in the fact the teacher needs to speak with the parent, but their voice is important and considered. This all about them after all. 

SAM
Will the goals/rewards of the student differ in terms of learning style, age, or gender?

Hey Sam, thanks for the great question. Like I said in class we don't have separate goals for students of different learning styles. Ideally this could become a reality and each learning style would have their own goals. I also wonder if other students of other learning styles would covet or be disappointed in their own rewards as opposed to the awards of another just because it might take a "cooler" form. I wonder if a common leveled achievement playing field would be more important in that case instead of creating separate rewards to keep things fair. As for gender, and age I would have to say i'll have to do more research into that. I want to say yes, but like the learning styles I don't want to create anything that might foster any feelings of inequality. 


MCKENZIE
Do you think that this system might remove some of the personal contact between the child and parents? As in will it take away a social value of actually discussing grades and "how was school? What did you do today?" Type of questions?

Hey McKenzie, Thanks for your question. I don't think that our system will remove any of the personal contact between child and parents. This is because ideally our system would help foster a stronger connection between them. Build on top of the existing but not replace personal face to face contact. If anything we would be creating a communication channel between teachers and parents where one didn't exist before hand. Giving the parent a better idea of the level of involvement their child really needs. We want those parents to sit down with their child and say "how was school" and know exactly how school has been going so that they can better meet that child's needs. 

ELIZABETH
How can teachers tailor homework for each student, and how can a teacher go about grading tailored assignments in a fair way?

Hey Lillie, thanks for the question. The homework like the course work would be tailored for each student. The teacher would grade the work according to an established structure that has set perimeters for each learning style. The work will still have the same results, we're just diversifying the channels it travels through so that the student receives it better. 

September 13, 2012

Presentation Feedback + Further Research


Tell him what we mean by modern. 

Key computers search advantages. important meat and taters. 

good job discovering what they do and don't do. 

to concerned with features. 

jumped the gun in showing what it could look like. ******

what does this look like / visual inspiration. 

design criteria - key words. 

the brand type everything will change in the end. it won't even look like google anymore. 

look into the user defined element. 

walker art center

let the user change it. 

represent the attributes/keyword in the inspiration. visualize it. 

Walker Art Center Branding:

Walker Expanded is a new graphic identity for the Walker Art Center. The identity uses digital font technologies to create lines of words and textures. Installed as a series of fonts on your computer, it becomes a kit of parts allowing the designer to create on-demand, customizable identity strips for each project. Unlike a typical font, each letter on the keyboard produces a word instead of a letter or character. So instead of differences like bold and italic, each font groups words into different vocabularies with language that is tailored to specific audiences representing both internal and public usages. There is even a font for the gift shop, which has its own vocabulary. Also built into the font are different patterns that can be typed out and set behind a row of words to help create a single graphic mark. In application, the strips run edge to edge, either horizontally or vertically and can be spare and simple, or ornamented and complex. Like a piece of tape, this strip of words and patterns can brand almost anything from a business card to merchandise to a building. Designed with Andrew Blauvelt; font programming by Eric Olson of Process Type Foundry

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Today the center’s materials are covered with colorful pattern strips embedded with descriptive words. These elements are used alone and stacked on top of one another. It’s an identity system made from a kit of parts. “We got our inspiration from a roll of tape—being able to take a roll of tape and slap it across something edge to edge,” Kloepfer says. With this concept, “we could brand anything from a postcard to a building just by varying the scale of the words and patterns.”

Beyond the logo
Olson believes designers are increasingly aware that typefaces, especially custom typefaces, can be vitally important to an identity. A custom face is flexible, unique, and proprietary. Walker Expanded has all the advantages of a custom font with the branding capabilities of an identity system. As Olson puts it, the identity’s parts work together like little Legos that can be combined in seemingly endless ways. “You can mix and match anything,” he says. “The possibilities are extreme.”

Flexibility in action
Meet Walker Expanded. It’s an identity system that looks like a mixture of graffiti, street signs, and firstrate typography. Unlike most identities, it puts a good deal of decision-making power into the hands of individual designers. They choose the patterns and colors and combine them with vocabularies grouped by purpose. There’s a set of words, for example, that relate to the Walker Shop and another called Peer to Peer for internal use.
Designers are free to stack—or not—as many patterns as they see fit. They can also vary sizes and generally use the system’s elements in the best way for the project at hand. A recent calendar, for example, needed just a single pattern/word strip running down the side of its pages; this approach reinforced the Walker brand while allowing the calendar to maintain its own look. For the parking garage under the new building, designers blew up the scale of the system to brand the walls. Bags from the Walker Shop feature multiple pattern strips in a variety of sizes.



Google Future Tech



Home Automation - Android @Home platform has already connected light bulbs, coffee pots, and more in the works. There is currently a open accessory development kit for Android inviting markers everywhere to connect anything from small gadgets to big machines. 

Robots - Is reportedly running a secret division called Google X which includes a lab in an undisclosed location where robots preform all mundane tasks for workers. 

Driverless Cars - Show's passengers location-based ads as they drive along. Uses the street-level data already mapped. 

Space Elevators - Google X is researching easy access into space for scientific experimentation and other ventures. Believed to be possible in less than a decade. 

Clean Energy - Wind, solar, and geothermal power through its Google.org arm. 

New Drugs - Investing in new ways to fight disease. "Cellular reprogramming" for example which modifies diseases to combat them better. 

Climate Change Insurance - Through Google Ventures/ Sells weather insurance to farmers to protect their businesses from increasingly unpredictable conditions and extreme weather. 

Smart Thermostats - NEST climate-control system that learns the best way to keep your home comfortable-while also saving on energy bills. 

Cancer Treatment - Investing in Foundation Medicine which combines genomic and molecular data to create a new approach to cancer care. 

Predicting the Future - Investing in Recorded Future a company that seeks to parse the universe of information available online for clues about what's to come. 

Google Feedback From Kidwell


Personal Notes:

The google logo/type color is based on the primary color of the homepage image. 
Forest - Green Type
Ocean - Blue Type
City Scape - Gray / Dark Gray Type

Google tailors itself to your usage. EXAMPLE? The design should be able to do the same thing. 

Hypothetical is acceptable only if there is a good reason.

Your respond and cause the change to the web site. 

Audit things as I think they should be. Whats missing? What are they missing? 

Its okay to suggest solutions.

NOT FAR ENOUGH. 

Look at their competition. What are the competitors doing right? 

More human, more personal. 

Why should we care?

Reinvent them outside of simplicity. 

PRESENTATION NOTES:

Professional and neutral presentation.

This is a professional audit of the brand.

If changing the brand requires a redesign of the homepage functions as well its okay. Otherwise it can't happen for no reason. 


REQUIREMENTS:

Double check them


DESIGN IDEAS:

See my notes for UI ideas. All products are categorized on the homepage as drop down. 

Condense it down to: web, mobile, media, geo, home, office, social, specialized, innovation, (education, business etc…) Some are not defined at all currently. 

Google Play Research


Google Play does not describe accurately the wide array of product's that it provides and misleads you into believing its game based. 

combining apps and games, books, movies, and music - simplifying! SIMPLIFYING IS POWER!

Google Play is a digital multimediadistribution service operated by Google. It includes an online store for music, movies, books, magazines, and Android applications and games, as well as a cloud media player. The service is accessible from the web and the Play Store mobile app on most Android and Google TV devices.[1] Purchased content is available across all of these platforms/devices.[2] Google Play was introduced in March 2012 when Googlerebranded its whole digital distribution strategy and merged the Android Marketand Google Music services into Google Play.[3]

UC - BRAND NEW ARTICLE:
Google branding straddles the line between great and bad. While it still struggles to find a consistent tone of visual voice, upgrades to the interface of YouTube and beautiful logo animations like the one for Google Chrome that you can see on their commercials prove that they are on the right track and have mastered the art of the not-so-annoying gradients. The logo for Google Play combines all of Google’s brand idioms in one place: the aforementioned obligatory gradients; a flat rendition of the serif logo; and General, the custom sans serif designed by Hoefler & Frere-Jones and Kevin Dresser. The elements come together nicely and almost seamlessly, now that we are getting used to Google’s logo lock-ups. The icon is first a play icon for, you know, “Play” — a somewhat lazy conceit that I’ve moaned about in the past but one that I guess is almost unavoidable with things named “Play” — as well as, perhaps, the idea of projection. It’s not groundbreaking, but it’s not bad either.
Nice summary of Google's internet branding. There should be college classes or books with all sorts of diagrams charting this mess, watching the internet slowly tame itself. It would be quite fascinating,

Google's branding overall is a meh to me. They keep trying to "improve" their pages and end up making them more complex and harder to use. Google.com look better now with a black bar at the top? Not at all. Youtube is a disaster. I used to be able to listen to songs on Youtube and play chess online, but now the Youtube video takes over Firefox for the duration of the video. It just seems as though now that Google is a big, dumb company that has forgot what its core values were and is getting sloppy about the basics. Makes me sad.
As for the logo in question, it's OK, but Google has so much crap all over the place that it's hard to keep straight. That's the real branding issue to me.

One of the things I really appreciate about Google is its evolution. They are growing up before our eyes. And as they grow they try new things that may not work. But those lesser products are pruned and the beautiful tree continues to grow.
It shouldn't surprise anyone to learn that Google is a GIANT multi-national organization. But Google is also strong on an individual scale, one where ideas like my friend J's design for a new Android figure is created and has become a coveted object. There are ideas that are embraced and given a chance, some successful, more not.
But this enormously creative company has a branding challenge unlike any other. It is difficult with an enterprise of this size to maintain a consistent visual identity. With the vast number of products being produced, it is difficult to maintain one vision conveyed by Google's graphic design.
This Google Play identity may be a step in the right direction, or merely a first step in trying something new. History points to the latter being more likely.
Full disclosure- Google is a client, a client I'm very grateful for.

Compared to all of Google's various logo efforts, I enjoy this one more than any others. I think they did some smart things here. The color scheme alludes to RGB without being harsh primaries. These colors absolutely map to the projection theme which also matches the playful analog contrast in the video. It's a lot of fun. It's not tacky. It retains some Google characteristics and yet feels fresh for this company.




Google Branding Research


Name:

Google is a play on the word googol, which refers to the numbers represented by the numeral 1 followed by 100 zeros. Google's use of the term reflects the company's mission to organize the immense, seemingly infinite amount of information available on earth. 

Colors:

Google logo uses primary colors (red, yellow, blue) and green color mixture of yellow and blue.

These colors are used seen mostly in toys and products for kids. 

* COLORS NEED TO BE UPDATED! - see play design. 

Web Experience: (UI)

Google search has one of the best user experiences among search engines. it is a very simplistic clean interface meakes search very easy. since everything is measurable in search business. google improves its interface regarding to those user experiences. interface is very intuitive. 

- SEE YAHOO & BING

- Search Results + ADS is the core of google.com

- see the evolution of the search engine interface and how it has become simpler and simpler. 

- Homepage personalization. 

- Holiday logos

Keywords:

* INNOVATION!

Playfulness: april fool's day jokes, i'm feeling lucky, stretching out the goooooooogle name for multiple pages, change logos all the time and logo competitions. 

Success Factors:

Successful Innovation Management: 20% percent time for workers. 70-20-10, googolplex, tech talks.
Successful Emotional Branding: playfulness, ie jokes.
Continuous User Reacher: Real time user studies. Googlelabs
Swiss Army Knife Model: Give users what they want when they want it. 
Best search experience: Simplistic, intuitive interface. 

Future: Google wants to remove all other carriers of information outside of the internet. Google purchased fiber tech in 2008 and now its rolling out in 2012. Google's main priority is to take over the transport of content and information, rather than just organize it. Every company that distributes content and information -- phone companies, television networks, cable companies, anfd so on -- is a target as google seeks to deliver everything through the internet. 

GOOGLE HUMOR:

30 SECONDS ON... Google's sense of humour
- Google offers specialised search-engine interfaces for several unusual languages, including Klingon, Pig Latin, Bork Bork and the dialect of Elmer Fudd.
- An 'Easter egg' is buried in the free mapping program Google Earth, that allows users to pilot a virtual plane across the planet using a flight simulator. To access this in Google Earth, open the program and press Ctrl-Alt-A on your keyboard.
- Google Calculator also has a few surprises up its sleeve. Searching for the 'answer to life the universe and everything' reveals a familiar answer. Similarly, asking for the 'number of horns on a unicorn' or how often is 'once in a blue moon' retrieves amusingly accurate numerical responses.
- Google's Gmail is also in on the fun. Click on your spam folder and then look at the ad running above the mail box. Rather than the usual targeted advertising, you should see a recipe for spam. Click on it and a full guide to preparing the canned meat is provided.

Google Redesign


Google (whole product line)

More than just a search engine. 

Services & Products:

I would like to redesign Google and a few key products and services like Chrome, Play, +, and G-Mail that are closely associated with it. I might pair this down further.

I enjoy designing for the technology field which is a major focal point of where I want to head as a designer. I believe working on a redesign of Google's products would allow me to explore the two styles Google does not use like Skeumorphic utilized by competitor Apple, and Vector utilized by competitor Microsoft. Google is a hybrid style that I would like to explore new directions with and visually unify their wide range of products and services that reflect their idealogy of the clear and simple.

Education & Technology Notes Round #3


Communication from Teacher to Teacher.
- Show a communication conection of teacher to teacher and how they can interact and share mutual goals.
- If the teacher doesn't want to seek out the connection with the other teachers or the parents offer something to make them participate? Could other teachers view "scores" or other teachers, and makes up a school rating? better teachers, better grades, better funding! 
- As a teacher you can adjust your teaching style based on the score feedback.
- Can we create a reward system for the teachers as well as the students. Creating positive reenforcement. The concept of letting the teachers win something as well. 
- Allow teachers to compare data from other classrooms. (other teachers rantings, rankings, scores, etc.)

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Visually connect Teacher to a Teacher images.

Teacher Shared Goals.
* Inspire Students
* Show enthusiasm
* Increase student involvement
* Show relationships between what i'm teaching and the kinds of students I have
* Actively engage the student parent's

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Teacher to Teacher Interaction Incentive: Teacher Score.
* Teacher scores are based on classroom grade averages. 
* Other teachers, schools, districts, and states can view each teaching scores. 
* Funding for schools are currently based on standardized test scores. These scores could serve as an indicator of effectiveness and incentive at the same time. 

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Unlocking new functionality
*The app gradually unlocks new functionality rewarding success and spurring further exploration. 

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Students Reward System
* Students can display their grades in the form of scores.
* Personal High Scores could displayed on the class white board. 
* Students are rewarded with achievement medals for good grades, collaborating with students in and outside of the classroom, and setting new high scores. 
* On their iPad/Tablets they can keep and displayed achievement medals. This way they can share their success with friends and family. 

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Student Collaboration

- Students collaborate with one another in their own classroom on projects. They can also interact with students in other classrooms inside their own school or other schools as far away as foreign countries.
- The iPad allows kids to network with one other under the supervision of the "super user" or teacher account which would supervise.

Why? Because: The creation of "telecommunities" can unite students and teach them to work cooperatively. Collaborative learning becomes even more significant when the students who are working together are from different nations with varied cultures, histories, and socio-political beliefs. Yet, little has been written about how to prepare students to work in teams over the Internet.

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Parent / Teacher Relationship
- Feedback between Parents, Mentors, and Teachers
* Inside the app is an internal messaging system or e-mail client that allows parents to contact either teacher or mentor with ease. 
* The parent also has the ability to view all of the messages sent between the student and the teacher for the sake of transparency. 

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Overall Changes
- Add more imagery and information
- Color code information. Why a touch screen? Show some of that information visually in different colors and put the information all over the place and connect it. 
- If the subject is about touch screens put  the data about touch screens next to or near it. 
- Use a grid system. Let there be a harmony between the imagery and information. 
- Bring the information from the outside into the inside. 
- Let people wander the poster.

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Old teacher notes: 
  • Teachers might not want to seek out that connection. offering something in the system the allows other teachers can come into the world and view it. other teachers can look at one teacher can do. 
  • Teachers and scores. Your behavior changes based on the score. 
  • Incentives are good. Reward system for the teachers as well. Positive reenforcement. The concept of letting them win. 
  • The more you do things the more it opens up. 
  • Its a teaching tool. 
  • What you're creating is also a way to teach the teachers on how to interact in this world. 
  • THE APP TEACHERS THE TEACHER ABOUT THE INTERACTIVE APP. 
  • The needs need to be applicable to this. i.e. reward system. building upon it. 
  • comparing the data from other classes. show a level of transparency. 
  • students can share grades with others or view the class's grades. (privacy) maybe just show the class average. 
  • university for the people. 
  • some form of feedback. should it be transparency. other systems of education. is it good to be transparent? 
  • Connect the information with the subject. talking abut touch screens. have it next to it. 
  • More imagery. add on the new needs. 
  • Collaboration with other students: go into detail on how it would work. 
  • Color code information. why a touch screen show it visually in different colors and put the information all over the place! 
  • LET PEOPLE WANDER THE POSTER! 
  • HARMONY BETWEEN THE GRID AND THE IMAGERY! AND INFORMATION. BRING THE INFO INSIDE. 
  • EACH GROUP WILL GIVE A 7min presentation. with final poster. 
  • talk about needs and high points of the system. the main themes about the community. 
  • MORE IMAGERY. ADD MORE DETAILS AS WELL! 

Education & Technology Notes / Garret Feedback #2



Touch screens are important for kids who are kinesthetic. Why is this a need for them?

  1. Ease of access – no need to be able to operate a mouse, a switch or to need to sit a certain way. The iPad can easily come to the student, be placed where they need it and the touch required is extremely friendly. (Not for all!! Remember, this is very individual.)
  2. Simplicity of programs – from very basic to more complex, many apps are design to be user friendly. For the moderate to severe population of students the amount of simple apps is huge, plus they are extremely inexpensive and visually draw students in.
  3. Simplicity of use - many who cannot understand how to operate a computer, can understand how to operate an iPad. (Even your grandmother!)
  4. Low cost of programs – compared to the cost of software programs for a computer, there really is no comparison (unless you consider the abundant amount of free programs available on the Internet. And yes, please continue using those!).
  5. There are apps designed specifically for our population (see other postings to right). Designing apps for education has become quite the market. The amount of apps designed specifically for special education has grown so much that there is now a category for it that stands alone in the iTunes Store.
  6. Assistive Technology and Communication Apps are available that help to make this a tool for access support, not just a tool for learning (i.e. audio books, word prediction, visual prompts, etc.)
  7. It can be loaded with many adaptive technology gadgets and programs, thereby reducing the need for multiple devices. Talk about UDL (Universal Design for Learning)! This is a tool that can level the playing field for many.
  8. There are apps that are inexpensive and exciting to increase vocabulary, sight words, math facts, reading comprehension, organizational skills, and drawing skills, just to name a few.It can be very educational and in the classroom, this is what we want: exciting, fresh, innovative teaching tools.
  9. Built-in accessibility tools such as zoom and high contrast display make this a tool to support visually impaired. The built-in VoiceOver screen reader works as well on the iPad as on the iPhone. For our VI population, the options are growing and growing. (However, it may be the iPhone that is the best solution for those with significant vision impairments.)
  10. Programs such as Dragon Dictation is free, no paper and pencil needed if one can speak clearly, for writing text messages, e-mail, maybe documents. (Must have Internet/WiFi connection for this to work however and it is not the best option for longer texts.)
  11. The brilliant screen of the iPad which creates and supports visual interest - with the ever improving HD colors which are bright and the HD video and/or camera- tools at our fingertips that can be pulled into our educational artillery in so many new and innovative ways. 
  12. The right case can make it much less indestructible.
  13. More and more tools are being developed to help with access. (Mounts, switch access, adaptive styluses, etc.)
  14. Light weight (iPad = 1.5 lbs.)
  15. Instant Response/Instant On/Fast Processor.
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Discover the world view - Goal. Why is this important?

world·view  (wûrldvy)
n. In both senses also called Weltanschauung.
1. The overall perspective from which one sees and interprets the world.
2. A collection of beliefs about life and the universe held by an individual or a group.


it is important that students have access to to the internet to communicate and collaborate with other students from around the world. This helps expand their world view and fosters a better understanding and tolerance of other cultures and beliefs. 

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Self-modivated - goals. Break it into traditionally taught self. Look into Jane McGonigal (game in the classroom lady) - Sense of self. 




Why? 

“During this kind of highly structured, self-motivated hard work, Csikszentmihalyi wrote, we regularly achieve the greatest form of happiness available to human beings: intense, optimistic engagement with the world around us. We feel fully alive, full of potential and purpose--in other words, we are completely activated as human beings.” 

SENSE OF SELF:

SOURCE: 

http://www.eric.ed.gov/ERICWebPortal/search/detailmini.jsp?_nfpb=true&_&ERICExtSearch_SearchValue_0=ED358394&ERICExtSearch_SearchType_0=no&accno=ED358394

"As the number of latch key children and at-risk students increases, teachers have become one group of significant others with whom children spend much of their time. This paper focuses on students' sense of self and the teacher's role in positively impacting it, from the perspective of a model of mental health. This model places self-esteem, motivation, common sense, and the ability to learn by insight at its core. It is suggested that this state of mental health is a key to teachers eliciting and students accessing their positive sense of self and, therefore, enhancing motivation and learning. It is recommended that attention be paid to the ways in which teachers can positively impact students' sense of self, based on a model of mental health which facilitates access to the deeper self. The author asserts that for teachers to positively impact students' sense of self, they must view students in a positive way, provide an environment of socioemotional support, operate from a state of mental health themselves and interact with and relate to their students in ways that allow students to access their own mental health. (Author/BF)" 


Home work at home. Why is it important? Cite some studies.


Here are the top 14 reasons why Homework is important:
  1. It improves your child’s thinking and memory
  2. It helps your child develop positive study skills and habits that will serve him or her well throughout life
  3. Homework encourages your child to use time wisely
  4. It teaches your child to work independently
  5. Homework teaches your child to take responsibility for his or her work
  6. It allows your child to review and practice what has been covered in class
  7. It helps your child to get ready for the next day’s class
  8. Homework helps your child learn to use resources, such as libraries, reference materials, and computer Web sites to find information
  9. It encourages your child to explores subjects more fully than classroom time permits
  10. It allows your child to extend learning by applying skills to new situations
  11. It helps your child integrate learning by applying many different skills to a single task, such as book reports or science projects
  12. Howework helps parents learn more about what your child is learning in school
  13. It allows parents to communicate about what he or she is learning
  14. It encourages parents to spark your child’s enthusiasm
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NEW INFO STARTS HERE:


"Technology tools can help educators make and strengthen home–school connections. With technology becoming more prevalent as a means of sharing information and communicating with one another, early childhood educators have an opportunity to build stronger relationships with parents and enhance family engagement. Early childhood educators always have had a responsibility to support parents and families by sharing knowledge about child development and learning. Technology tools offer new opportunities for educators to build relationships, maintain ongoing communication, and exchange information and share online resources with parents and families. Likewise, parents and families can use technology to ask questions, seek advice, share information about their child, and feel more engaged in the program and their child’s experiences there"

"When used appropriately, technology and media can enhance children’s cognitive and social abilities. Technology and media offer opportunities to extend learning in early childhood settings in much the same way as other materials, such as blocks, manipulatives, art materials, play materials, books, and writing materials. Screen media can expose children to animals, objects, people, landscapes, activities, and places that they cannot experience in person. Technology can also help children save, document, revisit, and share their real-life experiences through images, stories, and sounds. The active, appropriate use of technology and media can support and extend traditional materials in valuable ways. Research points to the positive effects of technology in children’s learning and development, both cognitive and social."

"Digital citizenship is an important part of digital literacy for young children. Digital citizenship in the context of early childhood programs refers to the need for adults to help children develop an emerging understanding of the use, misuse, and abuse of technology and the norms of appropriate, responsible, and ethical behaviors related to online rights, roles, identity, safety, security, and communication. Adults have a responsibility to protect and empower children—to protect them in a way that helps them develop the skills they need to ultimately protect themselves as they grow—and to help children learn to ask questions and think critically about the technologies and media they use. Adults have a responsibility to expose children to, and to model, developmentally appropriate and active uses of digital tools, media, and methods of communication and learning in safe, healthy, acceptable, responsible, and socially positive ways."

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Why is a common screen in the home important:

COULDN'T FIND ANYTHING. 

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REGARDING HOMEWORK:

"iTunes U allows students to time-shift more of the passive learning that currently makes up the majority of class time. This has a few benefits. For one, teachers only have to give a lecture once. And students can watch as many times as they want, rewinding and fast-forwarding recordings as needed.
But most importantly, removing lectures from class allows students and teachers to work closely with hands-on assignments. There’s a world of difference between practicing algebra with a trained professional in class, and struggling with the student’s parents at home." 
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Why is an app important. Why and how does it apply to the course work / students well. 

#4. Smart mobile devices and tablets are on the horizon for schools.

"The Horizon Report identifies mobile devices—especially smartphones and tablets—as one of six emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within K –12 education, and as one of two that are on the near-term horizon (under two years until usage in the educational community) to become mainstream (Johnson et. al., 2011).  Once smart mobile devices are pervasive in schools, apps will have an entryway into the hands of many more children. The time to start considering how to harness this media as a powerful educational tool is now."


Why and how is the physical touch screen important? Having something to touch matters why?

WHITE BOARDS FOR KIDS:

"Developments in the area of digital technology have resulted in the creation of interactive
whiteboard [IWB] technology. This technology enables the user to control both the hardware
equipment and software application by touching a screen with either a finger or pen. This
ability can create an interactive and ‘responsive’ environment for a learner. Through the use of
touch screen technology the learner has the potential to interact directly with the screen
allowing for a more authentic or ‘real’ experience. “Mouse and pen-based interfaces allow the
user the immediacy of touching, dragging, and manipulating visually attractive ideograms”
(Bolter, 1999, p. 23). The ability to touch the screen creates a sense of immediacy and
transparency. As a result a more seamless and authentic interface is created between the
technology and the learner. The machine becomes an extension of the physical body
(McLuhan, 1964).

Multiliteracies and Multiple Ways of Learning. 

Studies that evolved from the New London Group (1996) explored the nature of literacy in the 21st Century. The New London Group coined the concept of ‘multiliteracies’. Multiliteracies
helps us determine what it means to be a literate person in contemporary society, a much
broader view of literacy than portrayed by traditional language-based approaches.This view
takes into account the “multiple modes of communication to which each of our senses are
attuned and multiple ways in which knowledge and skills can be passed” (Williamson, 2005).
These multiple ways of knowing are inherent in the media texts of contemporary society.
 With the advent of the Internet, the work of the New London Group is even more significant.
Interactive touch screen technology is an effective medium for understanding these
phenomena. Any notes, diagrams, or other images shown on the surface can be printed out and
given to students. The use of colour marking on the board in the note taking mode
can provide an important dimension in focusing students’ attention. Students and
teachers can use the whiteboard interactively. Users can write on the board once an
image has been projected and the teacher can add comments at the computer or
notations at the computer. Students or the instructor at the board can use the
markers or their fingers to press on the board and interact with it as one would with a
traditional screen and mouse.  (Bell, 1998 p. 2).

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"An Oklahoma State University study indicated that 75% of the students in the pilot agreed that the iPad enhanced the learning experience, and only 3% would opt out for a similar course with no iPad."
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Why is the tangible object important?
- on a touch screen matters why?
- what is the difference between a multifaceted device vs a singular device?

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Limiting the device is the ability to limit, a distinct advantage? disadvantage?

"The best defense here is a good offense: Teach kids positive computing habits, encourage them to come forward with questions surrounding negative situations or questionable content encountered online, and set a good example with your online behaviors. Build trust, foster parent-child communication and teach your kids how to make good decisions, and you’ll empower them to safely connect and interact. And know that — like any normal individual — they’ll sometimes mess up, and that, once breached, trust can take time to reestablish. Everyone makes mistakes sometimes, despite safeguards and the best of intentions." http://mashable.com/2012/03/16/kids-and-tech-parenting-tips-for-the-digital-age/

"This introduces a fundamental paradigm shift, as modern kids are growing up in an age where technology and connected devices are both readily available second nature, and yet standardized norms and rules of behavior governing usage — as well as experienced, positive role models — are hard to come by."

THIS IS JUST A GOOD REFERENCE TO WHAT ALREADY EXISTS.

Joel Rose focuses on disrupting long-standing, outdated practices in education with new approaches, rather than adding technology to existing ones. His program, the School of One, focuses on providing personalized instruction that moves at the pace of each student. Technology only comes into play insofar as it advances that personalized instruction. Machine-learning algorithms adapt the curriculum as each student progresses, and monitors direct each student to his or her next lesson. 

What denotes the best teacher?

The mediocre teacher tells.  The good teacher explains.  The superior teacher demonstrates.  The great teacher inspires.  ~William Arthur Ward

- what are they getting out of this?

It is the supreme art of the teacher to awaken
joy in creative expression and knowledge.
Albert Einstein

- already existing benefits.
- smiling kids?
- seeing children light up when they understand a topic you just taught.

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WHY'S OF EVERYTHING!?

Why is the course work important. 

* USE A NEW TYPEFACE!

CITATIONS!

EVERYTHING WE PUT ON THIS POSTER NOW WILL CARRY OVER TO THE FINAL DESIGN!

Education & Technology Notes / Garret Feedback Round #1 (Google Hangout)


NEW WORK PATH

App is now a mobile web app! This way it works a cross iPad, Website, Large Screen, and (Smart Phone - if we want too) Responsive web / html5. 

App has a student mode, parent/guardian mode, and teacher mode. Sibling/Mentor mode is the same as the student mode. (Could be a two player mode? har har)

* The parent/guardian account can give a "positive role model" or sibling their own account on the iPad to work with the student. 

iPad - Student, Teacher. Website - Teacher, Parent/Guardian. Large Screen - Teacher, Student(s).


LOOK INTO / RESEARCH MORE:

Digital divide between parents and kids - Mentors closer to his age will accept the technology easier. 

What is the issues currently? 

What is the divide being created? How are the parents not involved? More details! 

Read: Teaching Digital Natives. 

More psychological research on learning styles. 

Discover / Look Into / Recreate & Define - The/New learning styles for the digital age. 

More research on the individual level. 


PROBLEMS TO ADDRESS:

We need to discover a common age when the parents commonly dip out. 
Find out when the parents bail like douche bags! 

Can we cross what the kids are passionate about and apply it to the learning.
Discover passion! 

Teach it in the context using metaphor. If the kid is into soccer make the questions or lessons about soccer.

Extend the education outside of the classroom. 

Reinforce this, parent or guardian. Family peers are just as important. 

The Guardian is the channel operator - home/legal end. 


BATTLE PROOF OUR CONCEPT:

How can they afford this kind of technology? Poor families? Middle class families?

How can we extract that information? Are the end product is them learning style? 

Why computers?

Why technology for these goals?

Why is the app needed?

Why is the tablet needed? 


HOW DO WE MOTIVATE THE KIDS:

What motivates the kids? Reward systems? Social networking - announcements?

The sense of self, what motivates them to be part of the system. What gives back to them? 

The student will be encouraged to share the iPad and lessons with their mentors, parents, and others based on sharing and showing off their achievements, and goals reached. 


THE END PRODUCT:

What are the parents getting out of this?

The learning styles information. 

Create this whole system that teaches parents and students how the learning styles work.

LEARNING PROFILE of each student. 

Rosedale Questions We Asked

We spoke to about 10 different people. To see the responses just ask anyone of the super group members!

KIDS 

What's your favorite thing about living in Rosedale?

What's your least favorite thing about it?

Can you give us 3 words/objects to describe Rosedale?

How do you feel about your home?


ADULTS

What's your favorite thing about living in Rosedale?

What's your least favorite thing about it?

Can you give us 3 words to describe Rosedale?

Can you give us 3 words to describe yourself?

How long have you lived here? Do you plan on staying?

If you could define Rosedale with a symbol, what would it be?

Do you know the boundaries of Rosedale?

Who do you call first if you have a question or concern or need information about the neighborhood?

How do you find out about community events?

Do you have internet access in your home? [if not,] do you have internet access elsewhere?

Rosedale Meeting Research


Rosedale

Things already being worked on in the community:
Farmers Market
The Farmers Market sends out text alerts. 
They are getting bike lanes and sidewalks. 
Community walking club. 
Building regulations. 
42nd @ Mission - Community Orchard.

Youth:
Healthy Kids Club - Healthy habits - elementary kids. 
Healthy Kids Initiative 
Walking school bus. 
Summer soccer league. 
School harden / healthy eating. 
Environmental learning lab (They still need the grant for this.)
Doctors prescribe vegetables for the kids.
Vegetable prescriptions are redeemable at the farmers market.
Healthy halloween.
Healthy kids carnival.


Statistics About the Community:
Growing latino population.
- 45% english first language. (We can mention how the languages on the city can be two different kinds) 
- 89% Free / Reduced Lunch
- 6k - 250k Range
1920s own town. Then annex.
60% Rental 80-90% by KU Med.


Issues mentioned in the meeting with them. 
Health
Wellness
Obesity
Seeds for kids and children. 
I-35 cut the city in half. 
Directed traffic away from the core of the old city. 
* Communication Problems. 
* People call them to ask about: Tracking down who owns a particular house, Dogs being loose, wild cat (14!) vandalism reports, and road closures and construction. 
* They are the resource for the community. 
Social and environmental determinates of health - where we grow up. 
51% of children are obese.
Food desert. No grocery stores in some areas. 
Food court. 
Environmental Lab at Rosedale middle school. 
Businesses don't want to allow for bike lanes because it would take away from parking. 
Explain to the businesses what the changes are and how and why its good for therm and the community. 
Affordable water access for the gardens.
Healthy chickens. Urban chickens. 


BRANDING NOTES: 
Finding a unifying brand or a unifying symbol in the community for the brand because of how diverse it is.
Shape of the city. 
Old city.
Replace the old banners.
*** Make it obvious that its being renewed!
push the idea of share the road.
Bikes on the road as well. 

Graphic Authorship Classroom Discussion


graphic authorship
argue for or against
graphic designers have a responsibility to become auteurs if we are to legitimize our profession, relative to architects and film directors. 
  • "I'm a designer not a fucking screwdriver" - A global message for clients around the world who believe that a designer is a mere tool to execute their ugly ideas.
  • We're not passive servants to the clients. That model is no longer relative in our society. Because we have this great power as designers to influence the world around us. We have the responsibility is to use that power to push for the betterment of our society. For that to happen we have to be a legitimate profession.
  • That power can be increased by developing design as more of a craft, and more of a completive sprit and vision to have a greater presence. There' s a louder voice behind the medium. 
  • There is a new climate in the art world of social connectivity. We have a unique role to greatly influence that change. 
  • People respond to unique voices. For example the famous directors of the past.
  • Their voice as an artist was what they were really selling. 
  • We're learning to standing up for ourselves as a profession. 
  • Design can provoke change. 
  • Through signage designers can save or risk lives. For example warning labels can protect life. Hospital signage can save lives. In moments where a wrong direction could be the difference between life and death for a patient in an ambulance. A well designed hospital sign or GPS interface can be the factor. 
  • Sagmeister. Well known designers are already establishing themselves as creative visionaries.